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Chinese translation for "multigen creator"

交流一下
下的快
需注意的操作细节
中国矿业大学为例


Related Translations:
multigen vega prime:  百例给大家经典书籍百篇
creator:  n.1.创造者;创作家;创设者;发生原因;新衣设计人;新演技创造人,新型演员。2.【宗教】 〔the C-〕造物主,上帝。
brush creator:  画笔设计器
creator code:  创建者代码
image creator:  原稿创作者
generic creator:  泛用创建者通用建立者
file creator:  文件编写者
page creator:  推出个人制作网页系统
lego creator:  开天辟地
creator corporation china:  天誉创高电子科技有限公司
Example Sentences:
1.The theory and practice of applying multigen creator to building three - dimension model in the virtual city
应用于虚拟城市三维建模的关键技术与实践
2.In this paper , we mainly discussed the construction of virtual reality system and vr development software - - - - - - multigen creator and vega
本文主要介绍了虚拟现实系统的构成以及其开发软件multigencreator和vega 。
3.Multigen creator and vega prime are high efficient , cross - platform and extensible tools for implementing virtual realism system
Multigencreator / vegaprime作为虚拟仿真系统的实现工具,具有高效率、跨平台、可扩展的特点。
4.This thesis discusses how to display the lodge of natural scenery ( grass , tree and smoke ) based on the software multigen creator / vega prime on personal computer
本文探讨了如何在微机上,基于multigencreator / vegaprime软件,来表现自然景物(草、木和烟尘)在风场中的倒伏情况。
5.In this paper , we mainly discuss the construction of distributed virtual reality systems , vr development software ( multigen creator and vega ) and the process of the system construction
本文主要介绍了分布式虚拟现实系统的基本概念、系统构成、开发软件和开发平台( multigencreator和vega ) 、系统具体搭建过程等等。
6.The thesis depicts the spacecraft substantial modeling , based on many famous international spacecrafts . multigen creator is the dev - kit of this process . it is developed within the format of openflight , combined and romanced finally
本文采用multigencreator作为开发工具,根据openflight格式的特点以节点为单位对探测器逐层建模,最后将探测器各层组装并对整体渲染。
7.Base , d on the theory of rapid modeling , in the third chapter we presentsthe method used to modeling landform in the process of construction of large scale virtual city and practices the method in multigen creator by ways of developing plug - ins for the software
第三章从快速建模理论出发,提出如何在大规模虚拟城市场景中构建地形的方法,并在multigencreator建模环境中以插件方式实现。
8.Designs the framework of the 3d scene graph system based on the real - time simulation environment , introduces the multigen creator , vegaprime and the modeling method of the uav and the terrain , explains the model motion , the control of the angle of view and the data communication , summarizes the character of the scene graph system
在总体框架设计一章中设计了具有三维视景仿真的无人机半物理仿真系统结构,介绍了模型构造工具multigencreator和三维系统开发环境vegaprime ,阐述了无人机建模和地形建模的方法,说明了模型运动、视点控制和数据通信的实现方式,并概括了该系统的特点。
9.Chapter six gives a four - level underlay structure for the virtual reality - based simulation of the seaport container logistics system . the virtual reality - based modeling software multigen creator , and the simulation software vega are introduced in detail . with the presentation of chapter five and chapter six , chapter seven shows the establishing of object - oriented model of the 3d geometry and vision scene in the seaport container logistics system
第六章给出了基于虚拟现实的港口集装箱物流系统仿真的4层逻辑支撑结构,并在明确各硬件、软件环境及其相互关系的基础上,进一步介绍了视体对象建模工具multigencreator的建模功能,对其所建立的openfllsht格式模型数据库的层次结构进行了深入分析,同时介绍了仿真平台vega的软件组成。
10.Realizes the longitudinal relationship between models by using object - oriented programming language ; 2 ) sets forth the function and software design in detail , and analyzes entities of the system . realizes the randomness of traffic flow and constructs vehicle arriving model , vehicle movement model on road segments and vehicle movement model on intersections , so completes the kernel part of traffic simulation ; 3 ) uses 3d modeling software - multigen creator and real - time simulation software - vega to build up the 3d virtual environment of microscopic traffic simulation , and drives dynamic entities such as driver - vehicle units and traffic lights in static scenes ; 4 ) studies the characteristic of checkerboard system of street layout , analyzes and decomposes the system to deduce a certain simplification method . and researches the application of urban traffic route choice
论文主要工作如下: 1 )利用面向对象技术分析交通仿真系统模型之间的横向关系和交互作用,研究静态实体的状态变化和动态实体的运动规律;利用面向对象的程序设计语言实现系统中模型的纵向关系; 2 )详细阐述交通微观仿真系统的功能设计、软件设计,分析仿真系统中的实体;实现车流的随机性,建立车辆的到达、车辆在路段上的行驶过程、车辆通过交叉口的行驶过程等模型,完成交通仿真的核心内容; 3 )利用三维建模软件multigencreator和实时仿真软件vega建立交通状态微观仿真的三维虚拟环境,在静态视景中驱动驾驶员-车辆单元、信号灯等动态实体; 4 )研究棋盘式道路格局的特点,从理论上分析并分解系统,得到一定的简化依据,进一步研究城市交通路线选择的应用。
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